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The Howard Partnership Trust (THPT) is a Multi-Academy Trust created in November 2013 and led by Howard of Effingham School, an outstanding school which is also a designated Academy Sponsor. Visit website

Part of The Howard Partnership Trust

Digital & Business

We include two subject families:

  • The Business family of Economics, Business Studies and Enterprise;
  • The Computing family of Computer Science, Digital Technology and Digital Applications.

Information about each one is available to you below.

We also run several enrichment activities including the chance for students to start-up and try running their own micro-enterprises in school, off-timetable days centering on online safety and Prevent, and specialist computing days for primary schools. 

Economics

In Key Stage 4 elements of Economics are covered within the new 9 – 1 GCSE in Business.

In Key Stage 5 A Level Economics focuses on both the macro and micro element of Economics and the area of decision making in both elements. Economics allows students to apply theory to real life scenarios and situations whilst developing the critical analysis so important to its successful study.

The subject content focuses on two main areas:

  • - Individuals, firms, markets and market failure includes economic methodology and the economic problem, individual economic decision making, price determination in a competitive market, production, costs and revenue, perfect competition, imperfectly competitive markets and monopoly, the labour market, the distribution of income and wealth and the market mechanism, market failure and government intervention in markets.
  • - The national and international economy includes the measurement of macroeconomic performance and how the macroeconomy works, economic performance, financial markets and monetary policy, fiscal policy and supply-side policies and the international economy. 

Business

In Key Stage 4 GCSE Business concentrates on the key business concepts, issues and skills involved in starting and running a small business in Year 10 and larger businesses in Year 11. It provides a framework for students to explore core concepts for businesses of all sizes. Year 10 content includes entrepreneurship, spotting an opportunity, putting business ideas into practice, making a business effective and understanding external influences. In Year 11 it includes growing a business, and making decisions about marketing, product, finance and human resources.

In Key Stage 5, A Level Business studies business in a variety of contexts and considers the importance of the context of business in relation to decision making, the interrelated nature of business activities and how they affect competitiveness, the competitive environment and the markets in which businesses operate, the influences on functional decisions and plans including ethical and environmental issues, the factors that might determine whether a decision is successful, e.g. the quality of data and the degree of uncertainty, how technology is changing the way decisions are made and how businesses operate and compete, the impact on stakeholders of functional decisions and their response to such decisions and the use of non-quantitative and quantitative data in decision making.

Enterprise

We are running the new Level 1 / Level 2 Technical Award in Key Stage 4 which is divided into three components.

Component 1 explores Enterprises and looks closely at their characteristics, how market research helps them meet customer needs and understand competitor behaviour, and the factors that contribute to their success.

Component 2 explores planning for and pitching an enterprise activity and looks closely at ideas and plans for a micro-enterprise activity and then pitching a chosen idea.

Component 3 explores promotion and finance for an enterprise and looks closely at what is involved in ensuring success, interpreting financial information and making connections between different factors.

Computer Science

In Years 7 & 8 we have teamed up with Technology to include Computing elements in four projects - Monster Puppets, 3D CAD (Computer Aided Design), Superhero Scratch Game and Web Design.

In Year 9 we teach Computer Science, using our weekly lesson to learn about Fundamentals with the help of an online package, Codio, then move on to Visual Programming with BBC Microbit and the Microsoft Block Editor.

In Key Stage 4 GCSE Computer Science builds on the knowledge, understanding and skills established in our Key Stage 3 Programme of Study. It provides a solid basis of understanding whilst engaging students and getting them to think about real world applications.

The theoretical areas studied include CPU and storage, networks, ethical concerns, sorting and algorithms, buses & languages and data. Students also design and develop their own computer programs.

Digital Technology & Digital Applications

In keeping with national curriculum changes we no longer study ICT in Key Stage 3; however we have ensured availability of our computer rooms for other subjects to use ICT to support their programmes of study.

In Key Stage 4 we are running the new Level 1 / Level 2 Technical Award in Creative Media Production which is divided into three components.

Component 1 explores digital media products allowing students to investigate them and explore how they are created to provide meaning and engage audiences.

Component 2 allows students to develop their digital media production skills and techniques, apply them and review their own progress and development of them.

Component 3 is externally assessed and allows students to create a media product in response to a customer brief, learning to understand how to develop ideas and planning materials in response to it, before applying production skills and techniques to create and refine their product.

In Key Stage 5 we are running the Post-16 Level 2 Extended Diplomas in Digital Games and Digital Media Production as a one-year full time programme of study for students who wish to improve their Maths or English GCSE grades. All students learn to pitch their ideas for a digital product, develop digital graphics, test and produce a digital product in keeping with a client brief under supervised conditions. In addition the Games students learn to design and create 3D games and animations whilst the Media students develop a range of web content.